Posted on January 14, 2026

UK Government Video Game Warns Kids They May Be Terrorists for Questioning Mass Migration

Steve Watson, Modernity, January 10, 2026

In a chilling move, the UK government has rolled out a taxpayer-funded video game that paints every curious teenager as a potential far-right extremist. The “Pathways” game, backed by the Home Office’s Prevent counter-terrorism program, threatens young players with referrals to anti-terror experts simply for questioning unchecked mass migration or engaging with online debates about British identity.

This indoctrination tool assumes teens are one wrong click away from radicalisation, equating basic concerns over job competition or veteran housing with illegal hate groups. It’s a blatant assault on free thought, designed to stifle dissent and enforce globalist narratives in schools—exposing the state’s tightening grip on the next generation.

The game, developed by Shout Out UK with funding from Prevent, targets 11- to 18-year-olds. Players guide a character named Charlie—using “they” pronouns—through everyday scenarios that quickly spiral into warnings of extremism.

For instance, after being outperformed by a black student, Charlie faces a choice: accept it or blame immigrants for “stealing jobs.” Opting for the latter ramps up an in-game extremism meter.

One scenario involves a video claiming “Muslim men are stealing the places of British veterans in emergency accommodation” and “the Government is betraying white British people and we need to take back control of our country.” Engaging with it leads to a flood of “harmful ideological messages,” with the game stating, “Unfortunately, Charlie didn’t realise that some of the groups they were engaging in were actually illegal.”

Even researching immigration statistics online is portrayed as a gateway to danger, bombarding players with material on the “replacement” of white people. Joining a protest against “the changes that Britain has been through in the last few years and the erosion of British values” nearly ends in arrest, with the revelation that it “seemed to be more about racism and anti-immigration than British values and honouring fallen veterans.”

As The Telegraph reports, bad choices within the game culminate in counseling for “ideological thoughts” or full Prevent referrals, complete with mentors to teach the “differences between right and wrong in expressing political beliefs.”

Matteo Bergamini, founder and CEO of Shout Out UK, defended the game, saying, “Teaching media literacy ensures that all those impacted by our programmes leave with life-long tools and skills to safeguard themselves from these threats. Our Pathways game is designed for the local threat picture in collaboration with the local authority and funded by the Home Office, to teach about the concept of extremism and radicalisation and illustrate the scope of online dangers and radicalisation routes.”

A Home Office spokesman added, “Prevent has diverted nearly 6,000 people away from violent ideologies, stopping terrorists and keeping our country safe. We provide funding to local authorities to tackle a range of threats, including Islamist extremism and Extreme Right Wing.”

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